App for a Video Game Marketplace
The first thing to consider for this project was to understand the needs of the people who buy video games through different websites or apps.
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Therefore, I decided to carry out this project in the following stages.
1.
Desktop Research
Benchmarking
Surveys
Crazy 8
2.
User Personas
Card Sorting
Information Architecture
User Journeys
3.
UI Kit
Design system
Medium wireframes
High wireframes
Prototyping
4.
Wireframe Testing with Users
Iteration 1
Final Prototype Testing
Iteration 2
1. Discover
After collecting all the possible information, I realized that:
Phase Findings
With what has been discovered in this phase, we can focus on:
I can focus the App on a simple Marketplace to navigate.
Identify the needs of sellers in Colombia.
I must identify the needs of buyers in relation to their video game purchasing habits.
I need to analyze the types of products that are currently selling the most.
2. Define
The focus of this phase was to outline the path of the App's objectives:
Phase Findings
The efforts of this phase left us with these findings:
Products such as Video Game Collections, Video Game Raffles, Video Game Auctions, and Video Game Releases are purchased.
It is necessary to create a
La plataforma debe apoyar el día a día de los Admins para ser más eficientes.
3. Prototype
Now with the previous information, I focused the App on the following:
4. Iterate
With the feedback from users, I was able to improve the app with these important comments:
Takeaways
From all this process, we can keep:

















